Glossary

Plain-English definitions of the ideas that show up across these deep-dives - from affordances and cognitive load to base rates, habit loops, and the biases that quietly steer your decisions. Every term links to the post that explains it in full.

A

5 terms
Affordance
What an object lets you do - a button affords pressing, a slider affords dragging. It is the action the thing makes possible.
Definition Product Sense & Empathy
Akrasia
The ancient Greek term for acting against your own better judgment - knowing the right thing to do and doing something else anyway.
Definition The Knowing-Doing Gap
Anchoring Bias
Leaning too hard on the first number you see when estimating something; you adjust away from it but almost never far enough.
Definition Psychology of Decisions
Authority Bias
Deferring to perceived experts or symbols of authority - titles, uniforms, credentials - even when the claim itself deserves scrutiny.
Definition Psychology of Decisions
Availability Heuristic
Judging how likely something is by how easily an example comes to mind, so vivid or recent events feel common even when they are rare.
Definition Psychology of Decisions

B

2 terms
Balancing Loop
A feedback loop that resists change and pushes a system back toward a target, like a thermostat clicking the heat on and off.
Definition Thinking Skills
Base Rate
The historical average for similar cases - what Kahneman calls the "outside view" - a powerful antidote to overconfidence in your own specific situation.
Definition Thinking Skills

C

6 terms
Circle of Competence
The domain where your understanding is genuinely reliable; knowing where its edge lies matters as much as knowing what is inside it.
Definition Thinking Skills
Cognitive Load
The total mental effort a screen demands; the more a user must hold in their head at once, the heavier and more tiring the product feels.
Definition Product Sense & Empathy
Confirmation Bias
Noticing and remembering only the evidence that fits what you already believe, while quietly discounting everything that disagrees.
Definition Psychology of Decisions
Constraints
Deliberate limits that prevent errors by making the wrong action impossible - like greying out "Submit" until a form is valid.
Definition Product Sense & Empathy
Convergent Thinking
Narrowing a pile of options down to the best one; the necessary partner to divergent thinking, but destructive if used too soon.
Definition Thinking Skills
Curse of Knowledge
Once you know how something works you cannot imagine not knowing, which makes experts blind to what confuses beginners - and the worst judges of their own designs.
Definition Product Sense & Empathy

D

6 terms
Dark Pattern
A design that tricks or pressures users into acting against their own interest - the hidden unsubscribe link, the sneaky pre-checked box - working short-term and corroding trust long-term.
Definition Product Sense & Empathy
Default
What happens if you do nothing; the single strongest nudge there is, because doing nothing is always the easiest available action.
Definition The Knowing-Doing Gap
Deliberate Practice
Focused practice at the edge of your ability with clear goals and immediate feedback - what actually builds skill, unlike simply logging comfortable hours.
Definition The Knowing-Doing Gap
Discoverability
How easily a user can find a feature or figure out what is possible without being told; high discoverability means the product teaches itself.
Definition Product Sense & Empathy
Divergent Thinking
Generating many varied ideas without judging them, where quantity and variety are the goal; converge too early and you kill creativity.
Definition Thinking Skills
Dopamine
A brain messenger that fires for surprise and anticipation rather than pleasure, driving wanting rather than liking - the pull behind cravings and habits.
Definition Psychology of Decisions

E

3 terms
Ego Depletion
The now-disputed idea that willpower drains like a fuel tank during the day; large replication studies found the effect close to zero.
Definition The Knowing-Doing Gap
Emotional Design
Shaping how a product feels - trust, calm, delight - not just whether it functions; two apps can do the same task while one feels like a friend and the other like a tax form.
Definition Product Sense & Empathy
Endowment Effect
Valuing something more simply because you own it, so you demand more to give it up than you would have paid to get it.
Definition Psychology of Decisions

F

7 terms
Feynman Technique
A four-step learning loop: pick a concept, explain it in plain language as if to a child, find where the explanation breaks down, then simplify and repeat.
Definition Thinking Skills
First-Principles Thinking
Breaking a problem down to its most fundamental, verifiable truths and building conclusions up from those alone, ignoring how it has always been done.
Definition Thinking Skills
Fitts's Law
The bigger and closer a target, the faster it is to hit; make important buttons large and reachable, and dangerous ones small and far.
Definition Product Sense & Empathy
Fixed Mindset
The belief that talent is innate and unchangeable, which quietly discourages effort and makes people quit the moment something feels hard.
Definition Thinking Skills
Fogg Behavior Model
B = MAP: a behavior happens only when Motivation, Ability, and a Prompt converge; raising ability by cutting friction is the most reliable lever.
Definition Thinking Skills
Framing Effect
When the wording of a choice changes which option you pick even though the facts are identical - "90% fat-free" and "10% fat" describe the same food.
Definition Psychology of Decisions
Friction
Any small cost or extra step between you and an action; adding or removing even 20 seconds of it changes behavior more than new knowledge does.
Definition The Knowing-Doing Gap

G

3 terms
Growth Mindset
Carol Dweck's finding that abilities like creativity can be developed with effort; it consistently produces more output and resilience than a fixed mindset.
Definition Thinking Skills
Gulf of Evaluation
The gap between the system doing something and the user understanding that it happened - "did my changes actually save, or did I just lose an hour of work?"
Definition Product Sense & Empathy
Gulf of Execution
The gap between what a user wants to do and figuring out how to do it in the interface - "I want to refund this order, but where is that button?"
Definition Product Sense & Empathy

H

5 terms
Habit Loop
The repeating cycle behind every habit - cue, craving, response, reward - which you reprogram one stage at a time rather than by trying harder.
Definition The Knowing-Doing Gap
Habit Stacking
Anchoring a new habit to an existing one - "After I [current habit], I will [new habit]" - borrowing the neural pathway that is already firing reliably.
Definition Thinking Skills
Heuristic
A mental shortcut that makes judgment fast and usually good enough, but fails in predictable, named ways when the situation doesn't fit the rule of thumb.
Definition Psychology of Decisions
Heuristic Evaluation
Walking through an interface against a short checklist of usability rules of thumb (classically Jakob Nielsen's ten) to catch obvious problems without a formal study.
Definition Product Sense & Empathy
Hick's Law
The more choices you show, the longer a decision takes; the practical fix is to trim options or reveal them in stages so users decide faster.
Definition Product Sense & Empathy

I

6 terms
Identity-Based Habits
Tying a habit to who you are ("I am a runner") so each repetition becomes a vote for that identity rather than a chore to endure.
Definition Thinking Skills
Implementation Intention
An "I will [behavior] at [time] in [place]" plan; Peter Gollwitzer's research shows this simple format doubles or triples follow-through.
Definition Thinking Skills
Inclined Abstainers
People who fully intend to act but never do - the group where almost the entire knowing-doing gap actually lives.
Definition The Knowing-Doing Gap
Incubation
The creative stage where you deliberately step away from a problem so your unconscious keeps making associations and hands you the "shower idea."
Definition Thinking Skills
Intention-Behavior Gap
The distance between what you decide to do and what you actually do; across the research, intentions explain only about 28% of behavior.
Definition The Knowing-Doing Gap
Inversion
Working backward from the failure you most want to avoid; as the mathematician Carl Jacobi put it, "invert, always invert."
Definition Thinking Skills

J

2 terms
Jakob's Law
Users spend most of their time on other products, so they expect yours to work the same way; inventing a brand-new pattern mostly invents new confusion.
Definition Product Sense & Empathy
Jobs To Be Done
The idea that people "hire" a product to make progress in their lives; nobody wants a drill, they want the hole - so design for the goal, not the feature.
Definition Product Sense & Empathy

K

1 term
Keystone Habit
A single habit that drags other good behaviors along with it; exercise is the classic, quietly improving sleep, diet, and focus without you targeting them.
Definition Thinking Skills

L

3 terms
Latticework of Mental Models
Charlie Munger's idea of wiring together frameworks from many fields so several lenses hit one decision at once, instead of forcing everything through a single tool.
Definition Thinking Skills
Leverage Point
A place in a system where a small change produces a large, lasting effect; the strongest of all is the paradigm - the shared beliefs the system was built on.
Definition Thinking Skills
Loss Aversion
Losses hurt about twice as much as equivalent gains feel good, so people work harder to avoid losing than to win the same amount.
Definition Psychology of Decisions

M

2 terms
Mental Model
The picture in a user's head of how something works; software feels obvious when it matches that picture and confusing when it fights it.
Definition Product Sense & Empathy
Miller's Law
People can hold only about seven items (give or take two) in short-term memory at once, so information should be grouped and chunked to fit.
Definition Product Sense & Empathy

N

1 term
Never Miss Twice
The rule that one missed day is an accident but two in a row is the start of a new bad habit, so you always show up the next day.
Definition Thinking Skills

O

2 terms
Opportunity Cost
The value of the best alternative you give up; every "yes" is a "no" to everything else you could have done with the same time or money.
Definition Thinking Skills
Overconfidence
Systematically overrating the accuracy of your own judgment, which makes forecasts too narrow and blinds you to how often you are wrong.
Definition Psychology of Decisions

P

9 terms
Peak-End Rule
People judge an experience mostly by its most intense moment and its ending, not its average - so design strong peaks and clean endings.
Definition Product Sense & Empathy
Plateau of Latent Potential
The frustrating stretch where effort accumulates invisibly before results break through - like ice doing nothing at 25°F, then melting at 32°F.
Definition Thinking Skills
Policy Resistance
The tendency of a system to neutralize your fix - add highway lanes to cut traffic and you often induce more driving, recreating the jam.
Definition Thinking Skills
Pre-Mortem
Imagining your plan has already failed and working back to what caused it, which surfaces risks that optimism normally hides.
Definition Thinking Skills
Present Bias
The built-in habit of treating right now as far more valuable than any later moment, so anything in the future instantly loses roughly a third of its worth.
Definition The Knowing-Doing Gap
Process Goal
A goal defined by actions fully under your control ("train four times a week") rather than an outcome the world decides - far more effective and less demoralizing.
Definition The Knowing-Doing Gap
Product Sense
The skill of judging what to build and why it matters to a real person - choosing the right thing to make, not just making things well.
Definition Product Sense & Empathy
Progressive Disclosure
Showing only what is needed now and revealing advanced options later, so beginners are not overwhelmed and experts are not blocked.
Definition Product Sense & Empathy
Prospect Theory
Kahneman and Tversky's account of how people actually weigh gains, losses, and risk - from a reference point, with losses looming larger than gains.
Definition Psychology of Decisions

R

6 terms
Reasoning by Analogy
Solving a problem by copying what already exists; efficient and good for incremental improvement, but it can never escape the assumptions baked into the template.
Definition Thinking Skills
Reciprocity
The urge to give back when someone gives to us first; it works even with tiny, unwanted gifts, which is why free samples reliably lift spending.
Definition Psychology of Decisions
Recognition vs Recall
It is far easier to recognize an option that is shown than to recall one from memory, which is why menus beat blank command lines for most people.
Definition Product Sense & Empathy
Reinforcing Loop
A feedback loop that amplifies whatever is already happening, producing exponential growth or runaway collapse - the compound interest of systems.
Definition Thinking Skills
Resulting
Judging a decision solely by its single outcome, which teaches the wrong lessons in anything that has luck mixed into the result.
Definition The Knowing-Doing Gap
Reward Prediction Error
The gap between an expected and an actual reward; dopamine fires most when a cue is recognized in anticipation, not just when the reward finally lands.
Definition Thinking Skills

S

10 terms
Scarcity
Wanting something more as it becomes rarer or more urgent; "only 2 left" and "ends tonight" work by making a loss feel imminent.
Definition Psychology of Decisions
Second-Order Thinking
Asking "and then what?" beyond the first result of a decision, tracing the chain of later consequences - the antidote to choices that feel good now but cause damage later.
Definition Thinking Skills
Self-Handicapping
Creating an obstacle in advance so a possible failure has a ready excuse - a self-protection strategy that shields self-worth at the cost of results.
Definition The Knowing-Doing Gap
Signifier
The visible cue that tells you an affordance exists - the underline that says "link," the raised edge that says "press me." Without it, a feature is effectively hidden.
Definition Product Sense & Empathy
Social Proof
Looking to what others are doing to decide what is correct, especially under uncertainty - the engine behind reviews, wait-lists, and "bestseller" tags.
Definition Psychology of Decisions
Status Quo Bias
The pull to keep things as they are because change takes effort and doing nothing feels safer, which is what makes default options so powerful.
Definition Psychology of Decisions
Sunk Cost Fallacy
Throwing good resources after a failing path because of what you already spent; spent is spent, and it should never drive the next decision.
Definition Psychology of Decisions
System 1 Thinking
Fast, automatic, effortless thinking that handles most daily decisions using shortcuts; efficient but predictably error-prone.
Definition Psychology of Decisions
System 2 Thinking
Slow, deliberate, effortful analysis that can override System 1's errors but tires quickly - which is why good defaults matter so much.
Definition Psychology of Decisions
Systems Thinking
Seeing a problem as a web of stocks, flows, delays, and feedback loops rather than isolated parts, so you can predict how it will push back over time.
Definition Thinking Skills

T

2 terms
The Mom Test
A user-interview method: ask about real past behavior, never about your idea, with questions so grounded in facts that even your mom couldn't accidentally mislead you.
Definition Product Sense & Empathy
Two-Minute Rule
Shrinking any new habit to a two-minute version, because starting is the hard part and a started habit is far easier to continue than to begin.
Definition Thinking Skills

U

1 term
User Empathy
The ability to see and feel a product from the user's point of view - their goal, their confusion, their fear - instead of your own expert perspective.
Definition Product Sense & Empathy

V

1 term
Variable Reward
A payoff that varies unpredictably, producing the compulsive pull behind slot machines, social feeds, and notification badges.
Definition Thinking Skills

#

1 term
5 Whys
A root-cause technique from Toyota: ask "Why?" five times in a row, each time targeting the previous answer, to move from a surface symptom to the real cause.
Definition Thinking Skills